So, the Alliance is ready to fully take the fight to the Grik. Kind of. Not really. Just sail up the river and conquer their capital. Simple, right? But like many plans, it works great until you actually implement it. “No plan survives contact with the enemy,” Field Marshal Helmuth von Moltke the Elder (probably). And boy is that true here. Certain people in the Alliance are still coming to terms with the Grik getting smarter. The Alliance is still using sound military strategy, but the Grik are getting better at doing that too.
Now, the Lemurians know what the plan is here. Go in, hit the Grik, get out. But their target is their ancestral homeland. Reddy goes in knowing that once the fighting actually starts, this isn’t going to be a battle for the Lemurians. It’s going to be a crusade. Not so much in the religious sense of the word, but more in that the Lemurians can finally get some payback against the ancestral enemies that they’ve been powerless against up until this point. And there is a bit of a religious undertone with how their faith was based on things from Earth. Anderson just doesn’t explore that aspect of it too heavily here.
We do also see some developments on the eastern front here, but Deadly Shores pretty heavily focuses on the western theater. It does bounce between other places too since Anderson has like 50 different characters to show off at this point. It makes it kind of hard to give everyone enough screentime, but a lot of war series end up this way. Heck, long-running series in general (at least for books). Authors can throw in new characters whenever in their storytelling because they don’t have to hire new actors.
Anyway, this series continues to be a fun, action-packed sci-fi romp. Looking forward to seeing where the next book takes these characters.