Passage to Dawn (The Legend of Drizzt #10)

Passage to Dawn Book Cover Passage to Dawn
The Legend of Drizzt
R.A. Salvatore
Fantasy
Wizards of the Coast
November 30, 1993
Paperback
339

Revenge and Resurrection in a Frozen Wasteland!

Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.

 

Who’s ready to sew up some plot threads?! Cause that’s all this book does. Now, I’m not saying that subplots should be left hanging. They shouldn’t. But there is a big difference between resolving them naturally and shoehorning it in there. Passage to Dawn does the latter. Pretty much the whole purpose of this book is to wrap up everything there wasn’t time to address in the last one. And I’m not just talking about stuff that happened in the last book. Some of these plotlines stretch all the way back to book 1.

So, my main beef here is that this book is listed as part 4 of the Legacy of the Drow storyline, but really has nothing to do with parts 1-3. It picks up a couple of years after the last book as Drizzt and co. are once again thrust into danger. It really felt like the whole point here was to just get the series ready for a blank slate. To put everything in a nice little box so the next story arc can basically start fresh. Which, again, there’s nothing inherently wrong with. But the way it’s done here…it feels like we’re just going down a checklist, not telling a story.

Now that’s not to say this book is bad; it isn’t. But since we’re revisiting these old plot lines, we’ve been here before. There’s not a lot here that’s really new and that makes it feel stale. It very much feels one step forward, two steps back in terms of overall quality. We’re back to the level of storytelling we had in book 1 which, up to the previous book, was gradually improving with each new installment. If this was an actual D&D campaign, this would be the post-final battle story the DM runs because the party asks them to.

Here’s to hoping the next book does a little more as it begins a new story.

July 11, 2021

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